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Dr. Kimberly Young's Page

  • Dr. Kimberly Young - Internet Addiction Dr. Kimberly Young
    Online Gaming and Internet Addiction

    Dr. Kimberly Young is an internationally known expert on Internet addiction and online behavior. Founded in 1995, she serves as the director of the Center for Internet Addiction Recovery (www.netaddiction.com) and travels nationally conducting seminars on the impact of the Internet on individuals, couples, and families. She is the author of Caught in the Net, the first book to address Internet addiction, translated in six languages, Tangled in the Web, and her most recent book, Breaking Free of the Web: Catholics and Internet addiction published by St. Anthony's Messenger Press. She is a professor at St. Bonaventure University and has published over 40 articles on the impact of online abuse and served as an expert for the Child Online Protection Congressional Commission. Her work has been featured in media outlets such as The New York Times, USA Today, Newsweek, Time, CBS News, Fox News, Good Morning America, and ABC’s World News Tonight. In 2001 and 2004, she received the Psychology in the Media Award from the Pennsylvania Psychological Association and in 2000 she received the Alumni Ambassador of the Year Award for Outstanding Achievement from Indiana University at Pennsylvania

Q & A

China and Internet Addiction

2/22/2008 12:00:00 AM - Permalink

What is the environmental difference between China and other countries that makes internet addiction so prevalent there? - Steve

According to my colleague who is the assistant director of the Internet Addiction Recovery Centers in China, young people aged 25 and below are most at risk for internet addiction. What is happening in China now is that online games have become increasingly the most common form of entertainment among young people. This is completely differently from the time when he grew up (about 30-40 years ago), during then they mostly played out-door games and are mostly group-oriented (e.g., card game, chess) and physical in nature (e.g., playing hide-and-seek). Now, online games have the following advantages over other non-online games. They can be accessed at any time; they can be played for as long as one wishes; they are highly self-rewarding; and they are highly stimulating.

These are common problems in any country but from what I understand the issue is much more public in China, as many do not own personal computers, so they go to Internet Cafes to play. When you compare this to American, most people in the US have easy access to home computers, where the problem is much more hidden. The American Medical Association has considered calling videogame overuse an addiction at the annual policy meeting, so the problem is very significant here as well as in China. The real issue is that the Chinese Government has been highly proactive and controls the healthcare system as compared to the US, so change is slower although we have identified online gaming as a serious problem.

Madden Gaming Addiction

2/22/2008 12:00:00 AM - Permalink

I play Madden a lot. I would say I am online playing 5-6 hours a day. At what point would I be considered of having a problem? - Dave

Gamers who become hooked show clear signs of addiction. Like a drug, gamers who play almost every day, play for extended periods of time (over 4 hours), get restless or irritable if they can’t play, and sacrifice other social activities just to game are showing signs of addiction. Common warning signs include:

  • A preoccupation with gaming
  • Lying or hiding gaming use
  • Disobedience at time limits
  • Loss of interest in other activities
  • Social withdrawal from family and friends
  • Psychological withdrawal from the game
  • Using gaming as an escape
  • Continuing to game despite its consequences

The addiction process begins with a preoccupation with gaming. Gamers will think about the game when offline and often fantasize about playing the game when they should be concentrating on other things. Instead of thinking about the paper that needs to be completed for school, or going to class, or studying at the library, the gamer becomes completely focused on playing the game. Gamers start to miss deadlines, neglect work or social activities as being online and playing the game becomes their main priority. Some gamers spend days and nights online. They don’t eat, sleep, or take a shower because of the game. They lie to family and friends about what they are really doing on the computer. Students tell their parents that they are doing their homework, spouses tell their family that they are using the computer for work, and friends will make up excuses for why they can’t go out – all to find more time to play the game. If you find yourself engaged in any of these behaviors it may be pointing to an addiction.

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